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AI Insights · Timothy · October 2021

Top 5 Horror Games Performance in the US for Q3 2021

Explore the performance of the top 5 horror games in the United States for Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Horror Games Performance in the US for Q3 2021

The third quarter of 2021 saw notable trends in the performance of the top 5 horror games in the United States. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active users for these popular titles.

Hello Neighbor from tinyBuild LLC had a strong start with weekly downloads reaching approximately 116K at the beginning of the quarter. However, this number gradually declined to around 57K by the end of September. Weekly revenue for the game peaked in mid-July at around $21K but saw a downward trend, ending the quarter at about $10K. Active users followed a similar pattern, starting at nearly 396K and dropping to approximately 255K by the quarter's end.

The Baby In Yellow, developed by Team Terrible, experienced a significant surge in weekly downloads in early July, peaking at nearly 197K. This figure saw a steady decline, closing the quarter at around 24K. Weekly active users also saw a substantial rise, reaching almost 400K in mid-July, before declining to about 108K by the end of September. The game saw modest revenue, with a peak of $453 in mid-August.

Granny by Dennis Vukanovic maintained a steady performance in downloads, starting the quarter at around 88K and ending at approximately 41K. The game’s active users peaked in mid-July at over 541K but gradually decreased to about 254K by the end of the quarter.

Scary Teacher 3D from GenITeam LLC showed consistent weekly downloads, starting at 56K and ending the quarter at approximately 34K. Weekly revenue saw a peak of around $5.7K in early July, followed by a gradual decline to about $1.6K by the end of September. Active users remained relatively stable throughout the quarter, hovering around 447K.

Secret Neighbor by tinyBuild LLC had an initial surge in weekly downloads, peaking at around 86K in late June. However, this number declined to approximately 23K by the end of September. The game’s revenue peaked early in the quarter at about $2.6K, then saw a decline, ending at around $480. Active users started at nearly 151K, dropping to about 57K by the quarter’s close.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021